Consultation / reviews / freelance support

Game design support.

Specialist feedback for demos, vertical slices, and playable builds. Support can begin with a focused critique and scale into deeper work on game feel, systems, written notes, and design direction.

Game feel Core loops Combat design Design feedback
Get in touch

What I offer

Three ways to level up.

Consultation call

A focused session to discuss your demo, design direction, current challenges, and where outside support would help most.

Mock review

A press-style review of your demo, covering critical first impressions, strengths, weaknesses, readability, and likely reception.

Design support

Targeted input on game feel, systems, core loops, tuning priorities, and combat design where that specialty fits the project.

Support options

How I can help.

Support can be light-touch or hands-on, from quick directional feedback through to deeper work on systems, game feel, core loops, and design direction.

Build or video feedback

I can test your build or provide feedback on detailed gameplay video, highlighting the priorities that deserve attention first.

Addictive combat feel

Whether your combat is melee, ranged, ability-led, or hybrid, strong feedback, meaningful strategy, responsiveness, and clear reactions help make it hard to put down.

Strong core loops and game direction

I can help shape how systems, resources, and rewards reinforce your core loop and support the wider direction of the game.

Documentation and notes

Clear written breakdowns, priority recommendations, and next steps your team can act on.

Next steps

Ready to talk?

The best place to start is usually a consultation call. We can talk through your build or demo, design goals, timeline, and the kind of support that fits the project.

  • Playable builds, footage, demos, and design questions are welcome.
  • Reviews and support can be scaled to fit the project scope.
  • Ongoing freelance support can be discussed where needed.