Role
Combat design and product ownership
- Combat Designer and Product Owner of new Weapons, Abilities, and Reward Experience.
- Led teams to help achieve the gold vision with the new weapons.
Expansion work
Combat design and product ownership for new weapons, abilities, rewards, exploration, and progression in the SoLA expansion.
Role
Aspects worked on
Featured work
Featured in an Xbox Wire interview discussing what went into designing the iconic new Ripper and Sawblade Launcher.
Project media