Game design / systems / combat

Let's make games that players remember.

I have shipped multiple products as a Games Designer and helped teams improve their games through iterative feedback as a consultant and video game critic, drawing on more than 10 years of experience across game development and games press.

Projects
10+

Years of experience designing, testing and writing about games.

Featured Projects

Consultations and Testing

Tom Clancy's Ghost Recon Wildlands key art
Ghost Recon Wildlands

Specialist testing support with gameplay and combat feedback for Ubisoft's open-world third-person tactical action game.

Smash + Grab key art
Smash + Grab

General gameplay testing support for United Front Games' 3v3 competitive multiplayer action game built around crew-based street fights and quick tactical decisions.

Evolve key art
Evolve

General game and combat testing support for Turtle Rock Studios' asymmetrical multiplayer action game about hunters taking on a player-controlled monster.

Far Cry 6 key art
Far Cry 6

Focused feedback around mechanics, exploration, and player experience for Ubisoft's first-person action game in the iconic Far Cry franchise.

Other Projects and Prototypes

Game design consultation.

Focused design support for demos, vertical slices, and playable builds, from first-pass critique to deeper feedback on game feel, readability, systems, and direction. Combat is one of my specialties.

Consultation calls

Talk through your demo, design direction, current challenges, and the kind of support that would move the project forward.

Mock reviews

Press-informed feedback on first impressions, strengths, weaknesses, readability, and likely player reception.

Addictive combat feel

Across different combat styles, strong feedback, meaningful strategy, responsiveness, and clear reactions help make action hard to put down.

Clients worked with

Keywords Studios Electronic Arts Ubisoft 2K Games Dambuster Studios Plaion University of Central Lancashire Futureworks Manchester University of Westminster University of Nottingham

Get in touch

Reach out for consultation, project work, or a focused review of a gameplay problem your team is trying to solve.